Battlefield 3 Dev Envisions Next-Gen
Earlier this week, Battlefield 3 won the endowment for Best Technology during a 2012 GDC Choice Awards. Speaking after a show, DICE digest designer Johan Andersson described how that record can adjust for next-gen games, and what it would take for consoles to run Battlefield 3′s Frostbite 2 engine as good as high-end gaming PCs.
“To build diversion changing experiences, not only flattering visuals, though diversion changing experiences? That’s what we’re unequivocally vehement to do, going forward,” Andersson told Joystiq.
Speaking privately in terms of tech, Andersson remarkable that “there’s dual things: memory and estimate power. We need lots and lots of estimate power. The some-more we can squeeze into a machine, we’ll take advantage of that. Two gigabytes would not be adequate when it comes to RAM. Four gigabytes would work. Eight gigabytes? Yeah. we consider that would be ideal when it comes to memory.”
Currently, mixed destiny titles are in growth regulating Frostbite 2. Previously, Medal of Honor: Warfighter was reliable to be regulating a engine, and so was Command Conquer Generals 2. Andersson remarkable that “quite a few games” are also in a works though didn’t endorse any specific titles. When asked about Mirror’s Edge 2, he remarkable that “if we were to build a Mirror’s Edge 2, it would use Frostbite 2,” that confirms statements from EA boss Frank Gibeau during E3 2011.
For some-more on Battlefield 3, be certain to check out our preview of the arriving DLC packs.